Ist more about the general UI design, i needed to wrap up the different attributes and present them in one screen each. The character and weapons are more like placeholders
The Inventory and overview over the attributes
Tooltip, a weapon without rune slots. Its common, thats why i choosed a grey backround color. I highlighted the added attribute points in green so the player can find the important numbers more easily.
This weapon is legendary, so i decided for a more special color. Ist contains 3 rune slots, one of it is occupied with „the rune of the wind „
The last one has some more specials. Its part of an set, which is mentioned at the bottom left. The player recieves a buff after casting five shadow and/or holy spells (on the top left corner). The curse is described next to the attribute window.
Some quick Button layouts. V1 is checked, V2 is hovering over it and V3 is when its untouched
First blockout. I decided against the Matrix layout for the attributes because its difficult to compare them this way (in my opinion)